The problem of interfacing liquid and glass.

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Re: The problem of interfacing liquid and glass.

Postby truerender » Wed Dec 19, 2012 3:11 pm

truerender Wed Dec 19, 2012 3:11 pm
Does anyone remember this, quite far back now but it might still help.
viewtopic.php?f=23&t=649


This is not working.
The problem is in interpretation liquid-glass intersection.
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OCTANE_Intersection.jpg
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Re: The problem of interfacing liquid and glass.

Postby truerender » Mon Dec 24, 2012 10:35 am

truerender Mon Dec 24, 2012 10:35 am
Is anybody here?
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Re: The problem of interfacing liquid and glass.

Postby bicket » Mon Dec 24, 2012 11:11 am

bicket Mon Dec 24, 2012 11:11 am
Xmas holidays ;)
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Re: The problem of interfacing liquid and glass.

Postby jan kudelasek » Wed Dec 26, 2012 2:46 pm

jan kudelasek Wed Dec 26, 2012 2:46 pm
I think that the developers should give clear instructions on how to render the liquid in glass. And what method is physically correct in physically correct renderer.


Thanks a lot octane team!

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Re: The problem of interfacing liquid and glass.

Postby truerender » Thu Jan 10, 2013 8:33 am

truerender Thu Jan 10, 2013 8:33 am
So?
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Re: The problem of interfacing liquid and glass.

Postby bicket » Thu Jan 10, 2013 6:28 pm

bicket Thu Jan 10, 2013 6:28 pm
So I would like to have a explanation too . :?
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Re: The problem of interfacing liquid and glass.

Postby gordonrobb » Tue Mar 26, 2013 12:05 pm

gordonrobb Tue Mar 26, 2013 12:05 pm
Did this go anywhere? I can't get it to work even remotely
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Re: The problem of interfacing liquid and glass.

Postby truerender » Wed Mar 27, 2013 8:46 am

truerender Wed Mar 27, 2013 8:46 am
Now intersection works with "vray-method"/ that means that you need to make liquid little biger to intesect with glass. (left bottle)
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N_octane_v1.11_vray_n_maxwell-type_all.jpg
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Re: The problem of interfacing liquid and glass.

Postby gordonrobb » Wed Mar 27, 2013 9:24 am

gordonrobb Wed Mar 27, 2013 9:24 am
True render. I know that method works. I'm not sure which method is right though. In the attached image the liquid settings are the same for all three, left one liquid is bigger, middle its the same size, right it's slightly smaller. As you can see the colour is different. I'm looking for someone to tell me how I do it so that the colour I'm seeing (and the refraction and caustics etc) are right.

This thread was last updated a year ago with someone asking for an explanation (I guess from the people who are coding the programme), how it should be done to get the best result.
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Glases.jpg
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Re: The problem of interfacing liquid and glass.

Postby gordonrobb » Wed Mar 27, 2013 10:36 am

gordonrobb Wed Mar 27, 2013 10:36 am
OK, solved the colour problem - it was a modelling error. Would still like to know how Otoy say we should model this to get the most realistic result.
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