Octane for Max VS VrayRT
Posted: Tue Jan 24, 2012 10:28 am
Hi guys,
this is a funny test to show you how different is the Octane render.
I set the same kernels, bounces and max samples: PT - 16 -14368
In the scene there is a skylight + sun + 6 planar vraylights on the ceiling (one sample) + 2 spherical emitters in the table lamps (100 samples).
All vray materials and lights (except for the sun) where converted with the Octane for Max plugin.
All textures where optimized and instanced.
Octane uses high resolution textures, VrayRT resize all textures at 512x512 pixes with default values. It was impossible to resize all textures scene at 1024x1024, I needed 6GB Teslas.
The two table lamps have an Octane sss mat.
The two scenes have different chairs and the Octane scene was optimized deleting several hidden parts. Because VrayRT resize all textures it can load more polygons.
The Vrayphysical camera has the perspective correction applied. Impossible to do it now in Octane.
The images are a bit photoretouched
this is a funny test to show you how different is the Octane render.
I set the same kernels, bounces and max samples: PT - 16 -14368
In the scene there is a skylight + sun + 6 planar vraylights on the ceiling (one sample) + 2 spherical emitters in the table lamps (100 samples).
All vray materials and lights (except for the sun) where converted with the Octane for Max plugin.
All textures where optimized and instanced.
Octane uses high resolution textures, VrayRT resize all textures at 512x512 pixes with default values. It was impossible to resize all textures scene at 1024x1024, I needed 6GB Teslas.
The two table lamps have an Octane sss mat.
The two scenes have different chairs and the Octane scene was optimized deleting several hidden parts. Because VrayRT resize all textures it can load more polygons.
The Vrayphysical camera has the perspective correction applied. Impossible to do it now in Octane.
The images are a bit photoretouched