Out of core rendering

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Out of core rendering

Postby coilbook » Fri May 26, 2023 3:11 am

coilbook Fri May 26, 2023 3:11 am
Hi,
is out of core rendering for textures or meshes?
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Re: Out of core rendering

Postby paride4331 » Fri May 26, 2023 8:59 am

paride4331 Fri May 26, 2023 8:59 am
Hi coilbook,
Textures, but keep in mind that setting up the System RAM Usage Limit, you can also handle how much system memory OctaneRender uses for out-of-core geometry and textures. Once texture or geometry data is placed on this amount of RAM and the out-of-core feature kicks in.
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Re: Out of core rendering

Postby glimpse » Fri May 26, 2023 2:16 pm

glimpse Fri May 26, 2023 2:16 pm
out of core is for textures, if You want to handle more geometry, look into NVLINK (if You have two of the same GPUs that support it)
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Re: Out of core rendering

Postby elsksa » Sun May 28, 2023 4:32 pm

elsksa Sun May 28, 2023 4:32 pm
glimpse wrote:out of core is for textures

OOC geometry is actually supported since v4
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Re: Out of core rendering

Postby glimpse » Mon May 29, 2023 10:47 am

glimpse Mon May 29, 2023 10:47 am
elsksa wrote:
glimpse wrote:out of core is for textures

OOC geometry is actually supported since v4


have to try that with smaller GPU to see how things are running lately (upgraded GPUs not to run into out of memory situations), however what I noticed in the past year or two with bigger scenes that are heavy in geometry is that they run into issues pretty fast and out of core does not help. But will do some test for that to see what's the current state.
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Re: Out of core rendering

Postby elsksa » Mon May 29, 2023 10:53 am

elsksa Mon May 29, 2023 10:53 am
Please do, that would be welcomed. I haven't had much use of OOC and usually tend to use it as last resort.
Worth mentioning that USD is a path to explore as it's more "VRAM friendly", on paper but also from the early tests I did.
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Re: Out of core rendering

Postby paride4331 » Tue May 30, 2023 12:11 pm

paride4331 Tue May 30, 2023 12:11 pm
Hi elsksa,
in order to reduce this issue, you could try setting all geometries to "movable proxy" and reduce geometry groups as much as possible.
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Re: Out of core rendering

Postby elsksa » Tue May 30, 2023 12:30 pm

elsksa Tue May 30, 2023 12:30 pm
Hi paride4331, thank you very much for your thoughtful suggestions. I'm exclusively a Standalone user, just hanging around.
The data is often "optimized", low poly quad assets, but sometimes triangulated meshes from design/industrial software.
USD is a viable alternative in some [edge] cases, until it's deeper worldwide adoption and implementation.
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Re: Out of core rendering

Postby coilbook » Mon Jul 03, 2023 3:53 pm

coilbook Mon Jul 03, 2023 3:53 pm
paride4331 wrote:Hi coilbook,
Textures, but keep in mind that setting up the System RAM Usage Limit, you can also handle how much system memory OctaneRender uses for out-of-core geometry and textures. Once texture or geometry data is placed on this amount of RAM and the out-of-core feature kicks in.
Regards
Paride


Hi Paride,
There is still a bug with out-of-core memory and slaves. On my master GPUs I can easily go over and have 5-7 gb ram used for out-of-core. Slave GPUs (each PC holds 10 GPUs) crash saying no memory even though each slave has 16 gb for out-of-core assigned to them. All GPUs have same vram size. is it a bug? Thanks


PS Here are the error slaves always get
Attachments
IMG_1422.jpg
IMG_1421.jpg
IMG_1420.jpg
Last edited by coilbook on Tue Jul 04, 2023 6:14 pm, edited 1 time in total.
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Re: Out of core rendering

Postby Rik » Tue Jul 04, 2023 4:58 am

Rik Tue Jul 04, 2023 4:58 am
Wondering if this is something to do with the issue I'm having with Vram.
Never had an issue previously but now I'm having to reduce parallel samples down from 32 to 1 when using models which previously ran fine at 32 parallel samples.

This isn't great as it increases render time. I imagine there would also be some time cost when using OOC too.

It feels like Octane memory usage has become more inefficient than it was. :( Am sending Paride a file to see what's going on.

Weirdly, changing the display level of a proxy to original now seems to use up Vram and cause a render fail.
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