import .ORBX

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import .ORBX

Postby remKa » Tue Mar 14, 2023 2:10 pm

remKa Tue Mar 14, 2023 2:10 pm
Hello,

I've received an .orbx file from C4D, everything works fine in the standalone but it doesn't seems to work in 3ds max (OrbxPrx), is it even possible to do it ?

Thank you in advance
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Re: import .ORBX

Postby paride4331 » Thu Mar 16, 2023 1:02 pm

paride4331 Thu Mar 16, 2023 1:02 pm
Hi remka,
it seems to work, what kind of issue are you running into?
Regards
Paride
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Re: import .ORBX

Postby remKa » Thu Mar 16, 2023 6:45 pm

remKa Thu Mar 16, 2023 6:45 pm
Well it's rendering fine but I can't access and modify anything ?

I thought .orbx was kind of a universal file format...

What would be the way to export a c4d + octane that could be edited in 3ds Max ?
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Re: import .ORBX

Postby neonZorglub » Wed Mar 22, 2023 3:00 am

neonZorglub Wed Mar 22, 2023 3:00 am
remKa wrote:Well it's rendering fine but I can't access and modify anything ?

I thought .orbx was kind of a universal file format...

What would be the way to export a c4d + octane that could be edited in 3ds Max ?


Hi remKa,
orbx files used in OrbxProxy objects are directly sent to the Octane engine, so there is no way to edit them inside 3dsMax.
This can be useful to reduce memory usage, and to improve performance as 3dsMax don't have to handle the data.
But to export and edit, I think something like FBX format should be used.

We might add an obrx import functionality in the future, that would re-create geometry usable in 3dsmax from the orbx, but that will be an heavy task..
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