Volumetric Transparency Gradient

Forums: Volumetric Transparency Gradient
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Volumetric Transparency Gradient

Postby SamuelAB » Tue Jul 05, 2022 3:20 pm

SamuelAB Tue Jul 05, 2022 3:20 pm
I'm trying to create a transparency effect that has a gradient sphere. Basically whatever elements are close to the inside of the sphere or an origin point/location/datum will be more opaque and get more transparent as they get further from the focal point until they disappear completely.

GradientSphere.jpg


I see similar stuff being possible in C4D, but not sure about 3ds Max and Octane:
viewtopic.php?f=30&t=68861

Any help is appreciated :)
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Re: Volumetric Transparency Gradient

Postby jobigoud » Tue Jul 05, 2022 5:17 pm

jobigoud Tue Jul 05, 2022 5:17 pm
In 2022.1 you can use the "Spherical field" texture and plug it in the Opacity.
The "falloff radius" will be your outside sphere and the "core radius" will be your inner, opaque sphere.
spherical-field.jpg
spherical-field.jpg (9.31 KiB) Viewed 1714 times

spherical-field.orbx
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Re: Volumetric Transparency Gradient

Postby SamuelAB » Tue Jul 05, 2022 6:17 pm

SamuelAB Tue Jul 05, 2022 6:17 pm
This is exactly what I wanted! thanks a lot!
Can't wait for this to make it's way into 3ds Max

test.jpg
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