I have older "metal" materials that I used for projects many years ago.
The more recent Octane plugin introduced newer materials with additional slots, in particular the "Material Layer."
I'm confused as to how to properly "translate" the old materials into newer ones yet still received similar results.
Older version metal example:
1. Glossy Material
2. Diffuse: Texture/RGB Image.
3. Specular 1.0
4. BRDF: Octane
5. Roughness: .1
Newer Version Metal question:
1. Glossy Material.
2. Material Layer: ???
Do I need a Glossy Material with a Metallic Layer on top? Do I even need glossy materials underneath?
Also another question, let's say I start a new material from scratch, what would be a base starting material/suggested workflow starting new? Should I start with "Universal Material" Instead?
Let's say I choose the following:
1. Diffuse material.
2. Do I pick a metallic material layer on top if I want it to be metal now?
3. Let's say I want a texture in the "Diffuse" slot. I click "no map" and it brings up a popup:
4. Do I still choose: "\Maps\Octane\Image\RGB Image" for example?
5. Now I have TWO more options: File Name and Standard Texture. Which one would you suggest using? And why not just have one?
By the way I'm old school and still using the old material editor (probably should switch at some point.)
Sorry but this is really confusing. Not so much if I started new but trying to use the newer system introduces questions. I appreciated the simplicity of Octane initially which is part of the reason why I migrated away from VRay many years ago (I'm actually the person who requested simplified settings to Vlado many years ago.) It's nice to have something that just works right out of the box without having to tweak a million settings.