Clouds shader in octane (Mesh to clouds)/ DREAMSCAPE CLOUDS?

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Clouds shader in octane (Mesh to clouds)/ DREAMSCAPE CLOUDS?

Postby coilbook » Fri Mar 23, 2018 2:25 pm

coilbook Fri Mar 23, 2018 2:25 pm
Hi otoy, anyway you can make this cloud shader in OSL so we can render mesh as clouds and scatter with itto forest?

https://youtu.be/WAWPE-4Eb8s?t=21s
THanks
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clouds.jpg
Last edited by coilbook on Sat Mar 24, 2018 8:50 pm, edited 1 time in total.
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Re: Clouds shader in octane (Mesh to clouds)

Postby coilbook » Sat Mar 24, 2018 8:38 pm

coilbook Sat Mar 24, 2018 8:38 pm
can you guys support dreamscape to render 3d clouds etc not just the Sun like you have http://docs.afterworks.com/DreamScape/Default.htm
I think octane needs full atmospheric system clouds, fog, rain etc. even games already have all these.
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Re: Clouds shader in octane (Mesh to clouds)/ DREAMSCAPE CLOUDS?

Postby Renart » Fri Apr 13, 2018 10:14 pm

Renart Fri Apr 13, 2018 10:14 pm
I don't think it's possible in OSL yet since there is no 3D Noise integrated I guess.
But probably in the future.

It would be great to have!
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