Hi there,
I am having issues where my renders are failing due to running out of core memory. I have a very complicated scene, which is not unlike other scenes I have created in the past, so I am wondering if I am missing something or peraps my hardware isn't set up properly.
I'm a bit of a noob when it comes to the technical side of Octane, so I don't really understand how this is all calculated so that I can adjust my scene to suit.
My .c4d scene file is 250mb, my texture folder is 450mb and I am using 2 x GTX 1080 Ti cards, with 64gb of RAM. So, in theory, I have 12gb of VRAM and 64gb of RAM memory available and my project including assets is 700mb. (I may be completely wrong there). If this is the case, can I adjust the out of core memory?
I also use a lot of instances and scatters, do these amp up the memory required? For this particular scene I have a lot of trees and foliage (mostly instances), would reducing scatter counts help at all?
I hope that all makes sense? If you have any tips it would be most appreciated.
Thanks