Hi all,
I have a problem with trying to work 'smart' with textures in Octane:
Imagine I am making 5 x origami models using 5 x different coloured card sheets. The 5 x sheets all share the same texture (bump, spec & roughness) but the only difference between them is their colour.
How would I achieve this is Octane (ie, 5 x materials that share the same base texture but have different colours of my choosing)
I have tried making a mix texture:
- BASE = spec, roughness & bump
- COLOUR = diffuse RGB spectrum of my choosing
The issue I am having is how to mix them correctly - the BASE always has a diffuse which will show through and mix with the COLOUR. When I disable Diffuse in the BASE it turns that material Black.
I also looked into the random Colour node approach, but understand this works well for cloned objects and adding variation - I want to be able to Art Direct the colours with more control across different models, not clones.
I want to avoid having to set up 5 x independent materials in case I want to tweak the texture aspect, I would have to do this 5 x and seems a redundant approach.
Any help is much appreciated guys thank you.