Zbrush plugin?

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Zbrush plugin?

Postby kirk » Wed May 11, 2011 12:46 pm

kirk Wed May 11, 2011 12:46 pm
I know, I can import a mid-res obj plus a normal map from Zbrush but it would be nice to have just a quick one click solution with a camera, material and light matching if possible. I know Octane can't handle orto camera but it would be nice if such a plugin would do a proper conversion to a long focus one.
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Re: Zbrush plugin?

Postby abstrax » Thu May 12, 2011 10:19 pm

abstrax Thu May 12, 2011 10:19 pm
kirk wrote:I know, I can import a mid-res obj plus a normal map from Zbrush but it would be nice to have just a quick one click solution with a camera, material and light matching if possible. I know Octane can't handle orto camera but it would be nice if such a plugin would do a proper conversion to a long focus one.


Unfortunately there is no plugin for Zbrush available. On the other hand: Emulating orthographic cameras with extremely long focal lengths in Octane is currently not very practical, because it introduces numerical problems which appear as shading artifacts and it makes the viewport navigation extremely tricky. We probably add more possibilities in the future, but I can't say when and what, because it's not our focus right now

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: Zbrush plugin?

Postby kirk » Fri May 13, 2011 7:44 pm

kirk Fri May 13, 2011 7:44 pm
I am using Octane mostly to render things into bigger textures and backgrounds to be used in a game. The long focus camera support would be very welcomed. I am always have to cope with artifacts if I use it. I can only imagine how great Octane could be if we can use it to bake textures directly along target object normals or with a "cage".
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