Forums: Octane ruining mesh
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by bmays151 » Sat Jun 17, 2017 8:11 pm
bmays151
Sat Jun 17, 2017 8:11 pm
Everytime I load this mesh which looks fine in other programs, it looks all messed up and triangulated in Octane.
Help appreciated
Thanks
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bmays151
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by mojave » Sun Jun 18, 2017 8:43 pm
mojave
Sun Jun 18, 2017 8:43 pm
You're likely seeing those artifact due to your kernel's ray epsilon not being set to a proper value for your scene's scale.
Try increasing its value and check again, here you can find more details about this parameter which is present in all kernels.
https://docs.otoy.com/Octane_Render_Sta ... -06/Direct Lighting Kernel.htm?Highlight=epsilon
I hope that helps.
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mojave
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by bmays151 » Fri Jun 23, 2017 11:42 pm
bmays151
Fri Jun 23, 2017 11:42 pm
My god thank you so much, this was it exactly
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bmays151
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