Octane ruining mesh

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Octane ruining mesh

Postby bmays151 » Sat Jun 17, 2017 8:11 pm

bmays151 Sat Jun 17, 2017 8:11 pm
Everytime I load this mesh which looks fine in other programs, it looks all messed up and triangulated in Octane.

Help appreciated

Thanks
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bmays151
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Re: Octane ruining mesh

Postby mojave » Sun Jun 18, 2017 8:43 pm

mojave Sun Jun 18, 2017 8:43 pm
You're likely seeing those artifact due to your kernel's ray epsilon not being set to a proper value for your scene's scale.

Try increasing its value and check again, here you can find more details about this parameter which is present in all kernels.

https://docs.otoy.com/Octane_Render_Sta ... -06/Direct Lighting Kernel.htm?Highlight=epsilon

I hope that helps.
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Re: Octane ruining mesh

Postby bmays151 » Fri Jun 23, 2017 11:42 pm

bmays151 Fri Jun 23, 2017 11:42 pm
My god thank you so much, this was it exactly
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