by mikeadamwood » Tue Mar 07, 2017 9:29 am
mikeadamwood
Tue Mar 07, 2017 9:29 am
It literally represents black to white values or 0% to 100% It, very helpful when building materials and having sliders to control intensity.
For instance if you load a mix texture into the roughness, then add a black and white mask to the top texture slot and 2 float textures to the inputs..you will be able to easy play with the intensity of the texture to get the reflectivity you want.
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