I'm having trouble with keeping an img texture in place when using mograph in C4D.
Here's my use case:
I built and textured (img texture of the credit card design) a simple credit card model for a client. I then used that model in mograph to try and multiply and change its size. When I do that though, the img texture I'm using for the design of the card, changes size and position for every instance of the clone. I tried a few of the projection methods including XYZ to UVW, but I couldn't seem to keep the img texture tied to the position and size of the object.
Can anyone help me with this?