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3D-COAT Voxel-Based Modelling Software

PostPosted: Sun Sep 19, 2010 6:37 am
by themacguy
Go have a look at: http://www.3d-coat.com

Awesome software --- good competition for Z-Brush (and they claim that it's much easier GUI and toolset to "get your head around", than Z-Brush!)

The pricing is outstanding for what you get: http://www.3d-coat.com/buy-now/
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PRICE NOTICE!
In the interval September 15 – October 15, 2010 only 3D-Coat V 3.5 Full professional version will be available at $235 US for everyone. Starting from October 16, 2010 the 3D-Coat Full professional version will be priced $349 US with no special discount throughout trial period.

At the same time, the policy on the 3D-Coat Educational version will change too. We will be offering 3D-Coat to students, hobbyists and amateurs pursuing non-commercial goals, so as senior people and unemployed at $99 US.

Limitation of Education version:
1) no commercial usage
2) textures size to export is limited to 2048x2048
3) layers amout is limited to 7

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I don't even have a computer (yet) that can run this,
but the online tutorials http://www.3d-coat.com/tutorial/
and the online manual http://www.3d-coat.com/tutorial/voxel-video-manual/
look REALLY good to me! I'll be getting it the moment the "hobbyist" $99.xx license option starts in a month's time!! :D

If anybody reading this has already got this software...
---I'd love to hear discussion of how the "workflow" (pipeline?) between it and Octane is working out...

Obviously, a plug-in to "marry" the two programs smoothly would be REALLY great!....
---already being discussed in the 3D-Coat Forum discussion of future developments!

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Tue Oct 19, 2010 10:18 pm
by GR1F1TH
I just bought this myself during the sale. I too would not mind seeing a plugin to octane. It natively uses voxels too so there would be minimal conversion I would think.

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Tue Nov 30, 2010 7:54 am
by Basselito
I've been using 3d-Coat commercially for a couple of months now and it's a good addition to all the "high-res" modelers out there. A plugin for 3d-Coat would be great.

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Tue Nov 30, 2010 8:39 am
by face
Basselito wrote:I've been using 3d-Coat commercially for a couple of months now and it's a good addition to all the "high-res" modelers out there. A plugin for 3d-Coat would be great.

For what?
Animation don´t work in 3DCoat and for stills you can export as obj and import in Octane...

face

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Tue Nov 30, 2010 10:54 am
by areafilm
Yeas.. 3DCoat it's very powerfull... I use it with Zbrush..
If you look here to my post.. you can see my model maked in 3DCoat and rendered in Octane Render in "statue style"..
viewtopic.php?f=5&t=4004&hilit=alien
You have a nice day

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Thu May 19, 2011 2:09 pm
by kirk
I vote for 3dcoat plugin also. A great texture painting software that I am using to paint a model after Zbrush. Would be nice to have an automatic camera, material, lighting matching in Octane.

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Thu May 19, 2011 3:12 pm
by themacguy
Yes please!
3DCoat (for Mac.) is evolving a bit more slowly than the Win/Linux distro's, however it's a great app! The "Retopo" tool is (I'm told) best one out there.

I'm hoping that (aside from grumbling about relative lack of NVIDIA/CUDA support on the Mac), that *both* Octane, and 3DCoat will become pure 64-bit app's, with a good plug-in bridge between them! Is anybody taking side-bets on how long this might take to actually happen?? :?

Re: 3D-COAT Voxel-Based Modelling Software

PostPosted: Wed Jan 11, 2012 10:25 am
by areafilm
kirk wrote:I vote for 3dcoat plugin also. A great texture painting software that I am using to paint a model after Zbrush. Would be nice to have an automatic camera, material, lighting matching in Octane.

Yeah! Now has Autoretopo..incredible tool! better of any other retopo system.. in Zbrush retopo methodology is too much slow.. and old.. and in 3DCoat you can use Ptex :)