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Can't connect node 'OCTANE_RENDER_PASS_NODE' (NT_TEX_SPOTLIGHT, 000001E6244080A0) to static pin 'renderPasses' (P_RENDER_PASSES, type PT_RENDER_PASSES) of node 'Render target' (NT_RENDERTARGET, 000001ET23EAAB30)
Octane seems to attempt to compile the scene for rendering, but crashes before I see an image. This causes the server to close and I have to manually reopen it. This applies to both viewport and final renders. Seems like something is up with Octane's nodes, but I wouldn't know where to start.
This isn't super urgent to fix, because I can probably just move all of my assets over to a fresh .blend with blank settings, but I would prefer not to do that out of a concern for missing settings or messing up assets, and just general inconvenience.
Here is a list of information that may or may not be important:
CPU: i9-9900K
GPU: EVGA RTX 2070s
Windows 10.0.19042 b18042
Nvidia Studio Driver version 517.40 (CUDA version 11.70)
Octane version 2021.1
Any help would be greatly appreciated.