3DS Max and Particle Flow Instancing doesn't seem to work

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3DS Max and Particle Flow Instancing doesn't seem to work

Postby tcheng00 » Tue Sep 24, 2019 8:45 pm

tcheng00 Tue Sep 24, 2019 8:45 pm
Hi,

I'm trying to use particle flow to instance a forest with lots of tree, rocks, grass, etc, but my memory usage goes thru the roof and than max 2020 crashes out. I try converting my mesh objects into Octane Proxy objects and while my memory does not spike anymore, I can't seem to get it to display in the Image viewer. Is there something I'm doing wrong? Thanks.
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Re: 3DS Max and Particle Flow Instancing doesn't seem to work

Postby paride4331 » Wed Sep 25, 2019 7:01 am

paride4331 Wed Sep 25, 2019 7:01 am
Hello tcheng00,
try changing Pflow support type:
Render setup > support panel > PFlow
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Re: 3DS Max and Particle Flow Instancing doesn't seem to work

Postby tcheng00 » Sun Sep 29, 2019 1:18 am

tcheng00 Sun Sep 29, 2019 1:18 am
I'm in Render Setup, but I don't see a Support Panel. I only see.

Common | Kernel | Camera | Devices | Tools | Render Elements

Can you tell me specifically where to find it? Thanks.
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Re: 3DS Max and Particle Flow Instancing doesn't seem to work

Postby paride4331 » Mon Sep 30, 2019 7:36 am

paride4331 Mon Sep 30, 2019 7:36 am
Hi tcheng00,
Which Version of OctaneRender are you using?
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Re: 3DS Max and Particle Flow Instancing doesn't seem to work

Postby tcheng00 » Mon Sep 30, 2019 1:24 pm

tcheng00 Mon Sep 30, 2019 1:24 pm
paride4331 wrote:Hi tcheng00,
Which Version of OctaneRender are you using?
Regards
Paride


I'm using the Demo 3DS Max Version, which should be Octane 2018. I'm on Max 2020.
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