- What Octane material models a frosted translucent material that scatters light passing through it? I cannot figure out how to create an Octane material that works the way Principled BSDF does in LightWave. No matter how high I crank up the roughness, the best that I get is an object of some degree of transparency, and I'm able to clearly and sharply see the black body light source behind the material, when what I was expecting to see was a diffuse, indistinct glow from the light emission source. Think of a frosted light bulb, which is essentially what I'm trying to model. You see a diffuse glow in the center of the bulb where the filament is, but you don't see the actual shape of the thin filament when you're looking at the bulb.
- I don't have a backdrop turned on in the scene I'm evaluating, but there is an actinic bright white environment light or white background in the scene that is way over-lighting everything and blowing out the Octane textures I'm trying to evaluate. The object in my scene is a spaceship floating in the void, but not only is the background not black, there is scorching flat bright white light everywhere. Is this just part of the demo overlay or is there some way to turn this off? (If this is intentional, it makes it very hard to evaluate Octane.)
Thanks!!