So I'm rendering a shot in Cinema 4D Octane and compositing onto a background plate. I'm rendering out black shadows and reflections via the Render layer in render passes but I'm struggling to figure out how to get a clean pass of just the reflections of the objects but instead I'm getting lights in the scene reflecting in the plane.
I'd like the reflection render pass to not catch reflections from my lights and HDRI and just output reflections of the two models and to have alpha like the shadow pass does:
There also is the issue of the shadow render pass not rendering the shadow beneath the wine glass
Arnold handles this fine, only rendering out the object reflections and not other stuff.
By the way I have a paid license for the Octane plugin that I just bought today but it won't let me post in the licensed forums for some reason.