So I've put a lot of time into a scene with a lot of moving parts; cloners, effectors, objects. The scene I can tell is very slow, I believe I didn't optimize it correctly with the amount of faces it has. I have multiple shots and when I first tried to render the "finished version" it began to render. Now it took about 15-30 min for the first frame to spit out but none the less it rendered. The amount of time per a frame went down to ~ 4 min. I wasn't happy about the render time since it was going to be 600 frames so I let it render out my first shot and stopped it. I decided to check if I needed to update my octane, which I did, so I updated. Hoping this solution would have quicker render times. I was wrong, in fact my whole system started to jitter. It gets to around 2 minutes of preparing on the first frame of the second shot and my whole computer just freezes. I've been trying multiple things to try and figure this out; from deleting certain cloners, to trying a different shot, to trying a still image, to copying all of it to another project, to messing with the render settings (I do have adaptive sampling on even tried it off) . Nothing seems to work. I even went as far as reverting back to the version I was originally on. Same thing happens every-time.
I could use some help on what steps I should take to get this thing to render out. I do use render to picture viewer when I render I'm not sure if this would bog my system down more. For the materials I used this pack:
https://www.thepixellab.net/pixel-lab-material-pack
I read that it's not actually octane materials. However my first shot (and test shots) still rendered out with them and they look great. Like I said before I tried to delete all the materials and try to render without and it still happens (however the objects are still linked a material with a ? mark on it not sure if that matters).
Any suggestions on steps I should take to solve these issues. Appreciate any help I can get.