Hi, I am evaluating Octane for C4D, love it so far!! I am creating a VR Scene, usually in C4D, applying a frontal mapping of the equirectangular image would work well, in Octane, the workflow that worked so far was to plug-in a spherical texture projection tag into my image projection, then plug this to my diffuse channel... the issue is that the image suddenly turn black and white!! So you can clearly see where the mapping was done...
Am I missing something here, or have I discovered a bug
If there is a better workflow to achieve this, I'm open to suggestions
cheers!!