NEWBIE ALERT:
I've recently downloaded the demo version of Octane and have been playing with it for a few days. It's a very intuitive renderer, and quite easy to learn, so far; I'm seriously considering buying it. I use Lightwave 2015, soon to be 2018, for my 3D program of choice by the way.
One of the very appealing features of Octane that initially caught my eye, was the spectacular displacement node. One polygon and all that detail, wow :O
I started experimenting with it using a UV mapped cube. Hello little edge holes.
I've looked around for various fixes, and found a few, but, they're usually are for C4D or a program other than Lightwave.
The third party program Phantom Architecture seems to be the closet thing to a solution for me, if I were to buy Octane.
Is there a better solution available for Lightwave users to deal with the Edge Hole problem in Octane?