I don't know how they did it.
It does work because all the materials come in. Perhaps another reaching out to Autodesk would be required.
I also posted your idea to the "Revit Ideas"
https://forums.autodesk.com/t5/revit-id ... -p/7213772
Pls let me know how they did it and I will implement it in the plugin.The company I used to work for implemented a successful solution to import Revit materials automatically within a week, plus a few more tweaks.
Thanks. I am finding it hard to consider this a viable solution for the Octane plugin. It would mean that prior to opening the Octane Viewport, the plugin would need to use the Revit renderer to render out a cube with the custom material assigned to it. Putting aside to obvious issues of having the Revit scene lighting baked into the texture, the time it would take to process these textures would results in a potentially long delay when opening the Viewport, and the quality of the texture output would be poor - negating the benefit of using a high quality, physically accurate renderer such as Octane. It would be great to see users putting pressure on to Autodesk to resolve this issue - since I first highlighted the problem to them with Revit 2014, and 4 years later it is still an issue (and would be a trivial issue for them to fix).They communicated with Autodesk and used the cube workaround.
I have a bunch of unanswered posts/questions in the Autodesk support forums, so addressing this and other issues that way seems to be of no value. I think these issues are better resolved by users putting feature requests in to Autodesk (containing the reasoning for the FR being the information you have provided in this post).Would it be possible to recontact Autodesk? Perhaps they have changed their stance on it.
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