I'll give this a try.
I think what Octane should do is export to FBX, run the AMC Material converter and take the material from there. (
https://www.3dstudio.nl/autodesk-material-converter)
Basically right now, I can go from Revit to FBX to 3ds max. Convert materials with AMC. Rotate all the lights because 3ds FBX import is still broken (rotate all lights 90 degrees). Then convert to Octane materials with 3ds Max Octane converter tool.
So, using the Revit plugin is more work for me to go from Revit to Octane than using Octane for 3ds Max. I'm going to cancel my Revit subscription, because it's a waste of time and does not actually hep Revit users to a smooth workflow.
I think you have a fundamental misunderstanding of how Revit light works. In all your posts you seem to misunderstand that there is a separate light geometry that we do not want to recreate. This "geometry" is created when Revit exports to FBX. I think many of your misunderstanding are the result of you not being a Revit user or being able to understand our concerns and worflows. You would gain from sitting next to advance users and seeing how they work.
I hpe that in a year or two the Revit plugin converts materials and lights in a way that is useful to us. In the meantime, I'll work through Octane in 3ds Max.