Where is the emission on glossy materials?

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Where is the emission on glossy materials?

Postby Micha3D » Sun Aug 16, 2015 3:46 pm

Micha3D Sun Aug 16, 2015 3:46 pm
... I can find it at Rhino here. Very missed!

Micha
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Re: Where is the emission on glossy materials?

Postby whersmy » Sun Aug 16, 2015 4:06 pm

whersmy Sun Aug 16, 2015 4:06 pm
its only on diffuse materials

try making a mix material with one diffuse+emission and one glossy
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Re: Where is the emission on glossy materials?

Postby Micha3D » Sun Aug 16, 2015 8:04 pm

Micha3D Sun Aug 16, 2015 8:04 pm
Thank your for the suggestion. Sound like a workaround. Stay to hope it will be fixed soon.
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Re: Where is the emission on glossy materials?

Postby bepeg4d » Mon Aug 17, 2015 9:58 am

bepeg4d Mon Aug 17, 2015 9:58 am
Hi,
it's not a workaround, is more how the octane shaders currently work.
If you don't want to use a mix material, you can use a specular material with an sss medium node with emission active for simulating a glossy emitter ;)
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Re: Where is the emission on glossy materials?

Postby Micha3D » Mon Aug 17, 2015 10:21 am

Micha3D Mon Aug 17, 2015 10:21 am
bepeg4d wrote:Hi,
it's not a workaround, is more how the octane shaders currently work.


From an artists view it stay a workaround until Octane is easier to use. ;) I used Vray several years and materials are so easy to create only by adding layers - diffuse layer, reflection layer, emissive layer - like the user need it in the order like needed. The current octane materials are difficult to setup, the glossy emitter is a good example.

Thank you for your setup, sounds very good.
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Re: Where is the emission on glossy materials?

Postby tomsaunders » Tue Mar 14, 2017 4:52 pm

tomsaunders Tue Mar 14, 2017 4:52 pm
Hi all,

Sorry to resurrect this old thread, but I'm trying to achieve the same thing. I can't work out how to add SSS though a specular material like it says above? Please could somebody help?

I'm basically trying to create an iPad screen which has a bit of reflection - must be a common thing. I don't really want to emit through a sheet of glass if I can help it :)

Thanks,

Tom
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Re: Where is the emission on glossy materials?

Postby bepeg4d » Wed Mar 15, 2017 9:11 am

bepeg4d Wed Mar 15, 2017 9:11 am
Hi Tom,
since it is roughly an emissive plane, have you tried by mixing a diffuse material with emission and a glossy for reflections?
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Re: Where is the emission on glossy materials?

Postby tomsaunders » Wed Mar 15, 2017 9:22 am

tomsaunders Wed Mar 15, 2017 9:22 am
HI Beppe,

Thanks for the reply. Yes, that's what I'm doing so far. It works ok but I wanted to avoid using a mix material in this case because I have a cloner array of 36 iPads with different screens and I just wanted a neater scene file than having 73 materials for the screens alone! Thanks anyway :)
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Re: Where is the emission on glossy materials?

Postby bepeg4d » Wed Mar 15, 2017 2:36 pm

bepeg4d Wed Mar 15, 2017 2:36 pm
Ok, here is the specular emission example:
Screen Shot 2017-03-15 at 15.32.41.jpg

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