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New progressive photon mapping (ppm) for new OR v3?

PostPosted: Sat Aug 08, 2015 2:07 pm
by nuno1980
Hi, guys!

Will new PPM kernel be added for Octane Render v3? Or next generation of PMC kernel?

Because of cases very hard are examples: light laser and/or caustics (very) sharp (if light point or light bit area; the thin sun in Mars, in Jupiter or in other planet, moon or other things more far).

PPM solves these cases. :)

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Wed Aug 12, 2015 11:25 am
by nuno1980
Still no response... :?

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Wed Aug 12, 2015 12:59 pm
by abstrax
No, at the moment there is no new kernel planned for 3.x. We definitely plant to have a look at new methods in the future, but for 3.x there will probably no time for that.

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Wed Aug 12, 2015 11:21 pm
by nuno1980
abstrax wrote:No, at the moment there is no new kernel planned for 3.x. We definitely plant to have a look at new methods in the future, but for 3.x there will probably no time for that.
Thank for your info ;) but I'm bit sad.

But I'm waiting any news until future... ;)

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Tue Apr 21, 2020 10:34 am
by nuno1980
56 months later...

New "PPM" Hybrid kernel will be released for future OR 2020.x under next few months for quick caustics after PMC kernel (2011). :)

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Thu Apr 23, 2020 3:45 am
by Goldorak
nuno1980 wrote:56 months later...

New "PPM" Hybrid kernel will be released for future OR 2020.x under next few months for quick caustics after PMC kernel (2011). :)


Better late than never my friend! And I was thinking of you when I was presenting that slide.

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Thu Apr 23, 2020 10:25 am
by nuno1980
Goldorak wrote:Better late than never my friend! And I was thinking of you when I was presenting that slide.
new PPM Hybrid kernel.png

:)

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Fri Apr 24, 2020 1:37 am
by Goldorak
nuno1980 wrote:
Goldorak wrote:Better late than never my friend! And I was thinking of you when I was presenting that slide.
new PPM Hybrid kernel.png

:)


Yup - that one!

Re: New progressive photon mapping (ppm) for new OR v3?

PostPosted: Mon May 17, 2021 10:11 pm
by aeteron
Yeah, but the question is:
Can OTOY solve the problem of Luxrender SPPM with caustics ? Cause the PPM Kernel has to be able to also calculate INDIRECT CAUSTICS! That is the whole point of full caustics. Maybe you guys have a solution. Maybe multiple passes (internally in the kernel?).
OR.
can you implement Manifold Caustics Samplingon GPU ? Would that be an option ? It works with Unidirectional PT BTW. Here the paper:
https://rgl.epfl.ch/publications/Zeltner2020Specular