LARGE SCENES RENDERING

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LARGE SCENES RENDERING

Postby idtasos » Fri May 21, 2010 7:04 pm

idtasos Fri May 21, 2010 7:04 pm
what about the 1500 mb limit of the cards memory? any solution ? Can octane render scenes more than 1.5 gb ? Is it true that it cant render scenes heavier than 1.5 gb?
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Re: LARGE SCENES RENDERING

Postby radiance » Fri May 21, 2010 7:16 pm

radiance Fri May 21, 2010 7:16 pm
yes, but there are workaround, using procedural textures which take no memory at all.
the 2.2 which will be released in a few days to public users will have this functionality.

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Re: LARGE SCENES RENDERING

Postby idtasos » Sat May 22, 2010 9:07 am

idtasos Sat May 22, 2010 9:07 am
if i have 2 GTX470 1280RAM and 1 GTX 280 2048RAM which ram will the system use? will it use all the CUDA cores simultaneously?
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Re: LARGE SCENES RENDERING

Postby radiance » Sat May 22, 2010 9:25 am

radiance Sat May 22, 2010 9:25 am
you can use all 3 cards together to get very fast speeds, but you'll only be able to use the lowest of the cards , eg 1280mb for your scene.
the scene needs to be copied into all 3 cards.

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Re: LARGE SCENES RENDERING

Postby idtasos » Sat May 22, 2010 10:26 am

idtasos Sat May 22, 2010 10:26 am
would two cards like this solve the problem with the memory?:

PNY Tesla C1060, Quadro FX 5800, 4096MB GDDR3
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Re: LARGE SCENES RENDERING

Postby radiance » Sat May 22, 2010 10:46 am

radiance Sat May 22, 2010 10:46 am
the rule is simply, you can use your GPU's memory.
if you render with more than one GPU, you're limited to the smallest of the GPUs that you're using.

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