Sweeeettt...
i can't wait for t_3 to come here with his experience!!
Nildo
gtx 560 ti @ default: 1065mpix/sec
gtx 570 @ default: 1520mpix/sec
gtx 580 @ default: 1680mpix/sec
gtx 580 @ 850mhz: 1850mpix/sec (also vram oc)
gtx 680 @ default: 2750mpix/sec = 1.64 times a gtx 580 or 2.58 times a gtx 560 ti at default clocks
gtx 680 + 300mhz: 3250mpix/sec (+15%)
michaelkdaw wrote:You haven't had any problems running it at a 165 mHz overclock?
t_3 wrote:michaelkdaw wrote:You haven't had any problems running it at a 165 mHz overclock?
at least not while the rather short benchmark cycles. but expect to see this change, if pushing it with octane. but if it is really that powerful *praying* it won't be necessary to oc anyway...
yep 301.something, dating 22.03. most probably there is a new cuda build necessary. would be interesting to have a small or even tiny statement from behind the newzealandian wall of silence, but i wouldn't mind if they feel better need to tell us about instancing and the likes firstJaberwocky wrote:T_3 have you downloaded the latest drivers from the Nvidia web site?
sorry have no access to it. but i guess they will need another build based on an updated cuda sdk too?lixai wrote:hey, thanks for the numbers, can you try to render with iRay from Max, or RT from Vray, i think if you can benchmark using those renders, the resoults must be the same, they both use brute force to compute. thanks
lixai wrote:t_3 you can download 3ds max trial version if you want, it comes with iRay.
http://usa.autodesk.com/3ds-max/trial/
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