Octane render for interiors w/ non-daylight light sources?

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Octane render for interiors w/ non-daylight light sources?

Postby Gary » Tue May 04, 2010 11:22 pm

Gary Tue May 04, 2010 11:22 pm
Hello,

I am interested in using Octane for interior architecture renderings. I have looked through the architecture gallery and noticed that all the renderings are rendered with daylight. Is anyone rendering with artificial light sources? Mesh emitters to create point lights, tube lights, spot lights etc? These light sources are listed as supported but I don't see any (or are they coming in a later release?).

Thanks in advance for any information,

Gary
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Re: Octane render for interiors w/ non-daylight light sources?

Postby radiance » Wed May 05, 2010 8:48 am

radiance Wed May 05, 2010 8:48 am
Hi,

Arealights eg mesh emitters are in development for the upcoming beta3 release,
they are marked on the features page with a little '**' to explain this.

Currently octane supports environment maps and physically based daylight with sunlight.
Mesh emitters will be available soon as said, with blackbody spectra and manual spectra/curves.

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Re: Octane render for interiors w/ non-daylight light sources?

Postby marceloepc » Thu May 06, 2010 2:41 am

marceloepc Thu May 06, 2010 2:41 am
When will be available next beta version....
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Re: Octane render for interiors w/ non-daylight light sources?

Postby radiance » Thu May 06, 2010 8:32 am

radiance Thu May 06, 2010 8:32 am
marceloepc wrote:When will be available next beta version....


2.2 will be release in a few days.

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Re: Octane render for interiors w/ non-daylight light sources?

Postby kubo » Fri May 07, 2010 4:56 am

kubo Fri May 07, 2010 4:56 am
radiance wrote:2.2 will be release in a few days.

Oh, boy!, why did you have to come out and say that....... no sleeping for me till that baby is out.... gfñññfgdñgññ (that's the sound of me biting my nails and going for more coffe).... your fault.... garadsfasdafasdf...... my coffe bill is going thru the roof.... garñññogrg....
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