realTimer wrote:Thanks for the quick reply!
Well, I'll stick around anyway
It's been years since I made any attempts at photorealistic rendering - it's quite interesting that renderers like Octane, that take advantage of the GPU, are starting to emerge. Unfortunately, I don't think any of the new unbiased GPU accelerated renderers are able to do lightmapping...
Thanks again!
Peter H.
Well, it's all about demand, we can't implement features for 0.1% of our userbase while 99.9% urgently need other features...
Maybe there are GPU based lightmappers available ?
Since lightmapping is directional, eg it does'nt involve specular and glossy reflections, eg only diffuse interreflections and reflected or transmitted caustics, it does'nt make much sense to use an unbiased renderer for lightmaps.
A traditional lightmapper/baker would suffice, with a radiosity like algorithm.
maybe there are radiosity based lightmappers for GPUs available already ?
Radiance