[C4D / XParticle]Using groups, the second group is not rende

Forums: [C4D / XParticle]Using groups, the second group is not rende
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[C4D / XParticle]Using groups, the second group is not rende

Postby gumi_edit » Sat Jul 02, 2022 12:18 pm

gumi_edit Sat Jul 02, 2022 12:18 pm
I'm trying to use groups to separate particles, the first particle is rendered but the second one is not.

The first group is rendered, but the second is not.
The second group is just turbulence.
Only the Trail seems to work well for both.

Project file
https://drive.google.com/file/d/17sLI-d0JQwuIVfbJumHLgJf6dCyGxJoX/view?usp=sharing

image
https://drive.google.com/file/d/1lcvc7Pm3SGbap4OWIS3u2_u5dIRf6wsH/view?usp=sharing

operating environment
windows10 / RTX2080 super/ Ryzen 7 3700X 8-core
C4D R26
Xparticles build 1260
octane 2021.1.5-R4
gumi_edit
 
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Re: [C4D / XParticle]Using groups, the second group is not rende

Postby bepeg4d » Tue Jul 05, 2022 7:47 am

bepeg4d Tue Jul 05, 2022 7:47 am
Hi,
the trick is to create 2x objects, one per group, and assign them to the Geometry list in the Particles tab of the Octane Object tag assigned to the Emitter:
8684DBA2-4038-4A8A-BF62-46FAA1E26F80.jpeg


Then use the Instance Color node for coloring the particles, and the Attribute Texture node for coloring the trails.

Here is the modified scene file:
sample_b.zip
(101.73 KiB) Downloaded 108 times


ciao,
Beppe
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Re: [C4D / XParticle]Using groups, the second group is not rende

Postby gumi_edit » Wed Jul 06, 2022 2:03 am

gumi_edit Wed Jul 06, 2022 2:03 am
I was able to recreate it.
Thank you for your help!
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