Good day guys!
I subscribed Octane but somehow I can't post anything on the 3ds Max board so I'm writing questions here.
Since I barely find useful learning resources of Octane for 3ds Max, I have been studying mostly from C4D tutorials.
I have found some basic features that are not avail for 3ds max which I think are supposed to be supported...
It's probably because of my lack of knowledge, please let me know if I'm missing something!
Any solutions would be super duper appreciative! (I have been researching literally all day to figure out haha....)
My questions are,
1. In transform node,I can't control all axes' Scale uniformly (Like, seting one axis's scale and the same value applies to other axes as well)
2. In Triplanar node, there's no "Single texture" option. Which means, I should connect the texture to all 6 nodes (each pos/neg axis) of triplanar node
Let's say I have 6 textures to use (diffuse, specular, roughness, bump, normal, displacement), Should I manually connect all nodes like, 36 times....?
3. Is it possible to export AOVs passes in different folders? (In C4D, It's achieved by ticking "Folders" option)
4. Where's Render layer "mask"? by ID? I can only find Render layer pass which is not black and white mask but just fully randered cutout
5. How can I assign two materials on each side of a polygon? (Two sideded materials)
6. In Octane Render Viewer, how can I compare A/B images?
7. In Octane Render Viwer, how can I see pixel info?
8. Is there any ways to randomize Element's color(Hue/Sat/Val(Gamma)) amd UVW coordinates?
For example, Floor Generator or such as Tree's leaves meshes, It has lots of elements (Tiles, Leaves etc) in one mesh.
Octane has "Random color" "Instance range" "Instance color" nodes but all for multiple seperated objects not multiple elements in one mesh...
It's simply because a mesh has one instance ID
What I try to do is achieving randomizing elements with a material which has one bitmap texture as a diffuse map by shifting Hue/Sat/Value/ and UVW's transform of the diffuse texture map.
I know there's Multi-texture node but it needs multiple bitmaps.
Thank you for your time reading my post!
Cheers