New progressive photon mapping (ppm) for new OR v3?

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New progressive photon mapping (ppm) for new OR v3?

Postby nuno1980 » Sat Aug 08, 2015 2:07 pm

nuno1980 Sat Aug 08, 2015 2:07 pm
Hi, guys!

Will new PPM kernel be added for Octane Render v3? Or next generation of PMC kernel?

Because of cases very hard are examples: light laser and/or caustics (very) sharp (if light point or light bit area; the thin sun in Mars, in Jupiter or in other planet, moon or other things more far).

PPM solves these cases. :)
NOTE: I'm sorry for bad english due to mute ;)

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Re: New progressive photon mapping (ppm) for new OR v3?

Postby nuno1980 » Wed Aug 12, 2015 11:25 am

nuno1980 Wed Aug 12, 2015 11:25 am
Still no response... :?
NOTE: I'm sorry for bad english due to mute ;)

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Re: New progressive photon mapping (ppm) for new OR v3?

Postby abstrax » Wed Aug 12, 2015 12:59 pm

abstrax Wed Aug 12, 2015 12:59 pm
No, at the moment there is no new kernel planned for 3.x. We definitely plant to have a look at new methods in the future, but for 3.x there will probably no time for that.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: New progressive photon mapping (ppm) for new OR v3?

Postby nuno1980 » Wed Aug 12, 2015 11:21 pm

nuno1980 Wed Aug 12, 2015 11:21 pm
abstrax wrote:No, at the moment there is no new kernel planned for 3.x. We definitely plant to have a look at new methods in the future, but for 3.x there will probably no time for that.
Thank for your info ;) but I'm bit sad.

But I'm waiting any news until future... ;)
NOTE: I'm sorry for bad english due to mute ;)

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Re: New progressive photon mapping (ppm) for new OR v3?

Postby nuno1980 » Tue Apr 21, 2020 10:34 am

nuno1980 Tue Apr 21, 2020 10:34 am
56 months later...

New "PPM" Hybrid kernel will be released for future OR 2020.x under next few months for quick caustics after PMC kernel (2011). :)
NOTE: I'm sorry for bad english due to mute ;)

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Re: New progressive photon mapping (ppm) for new OR v3?

Postby Goldorak » Thu Apr 23, 2020 3:45 am

Goldorak Thu Apr 23, 2020 3:45 am
nuno1980 wrote:56 months later...

New "PPM" Hybrid kernel will be released for future OR 2020.x under next few months for quick caustics after PMC kernel (2011). :)


Better late than never my friend! And I was thinking of you when I was presenting that slide.
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Re: New progressive photon mapping (ppm) for new OR v3?

Postby nuno1980 » Thu Apr 23, 2020 10:25 am

nuno1980 Thu Apr 23, 2020 10:25 am
Goldorak wrote:Better late than never my friend! And I was thinking of you when I was presenting that slide.
new PPM Hybrid kernel.png

:)
NOTE: I'm sorry for bad english due to mute ;)

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Re: New progressive photon mapping (ppm) for new OR v3?

Postby Goldorak » Fri Apr 24, 2020 1:37 am

Goldorak Fri Apr 24, 2020 1:37 am
nuno1980 wrote:
Goldorak wrote:Better late than never my friend! And I was thinking of you when I was presenting that slide.
new PPM Hybrid kernel.png

:)


Yup - that one!
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Re: New progressive photon mapping (ppm) for new OR v3?

Postby aeteron » Mon May 17, 2021 10:11 pm

aeteron Mon May 17, 2021 10:11 pm
Yeah, but the question is:
Can OTOY solve the problem of Luxrender SPPM with caustics ? Cause the PPM Kernel has to be able to also calculate INDIRECT CAUSTICS! That is the whole point of full caustics. Maybe you guys have a solution. Maybe multiple passes (internally in the kernel?).
OR.
can you implement Manifold Caustics Samplingon GPU ? Would that be an option ? It works with Unidirectional PT BTW. Here the paper:
https://rgl.epfl.ch/publications/Zeltner2020Specular
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