I've got a mesh animated with an armature. Whenever I render one frame everything is fine but when I render the whole animation the armature seems stuck on the pose it started rendering in. Interestingly I've also parented an object to a triangle on the mesh and this object is rendered where the mesh is supposed to be.
Are there any settings in Octane for Blender that could explain this problem? I've tried all sorts of things but it doesn't seem to matter.
The link below shows frame 25 and 32. The mesh is supposed to have moved but only the light ring on the visor seems to have moved to the right location where the mesh is supposed to be.