Blender Octane doesn't update mesh when rendering animation

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Blender Octane doesn't update mesh when rendering animation

Postby condopony » Sat Mar 28, 2020 5:25 pm

condopony Sat Mar 28, 2020 5:25 pm
I've got a mesh animated with an armature. Whenever I render one frame everything is fine but when I render the whole animation the armature seems stuck on the pose it started rendering in. Interestingly I've also parented an object to a triangle on the mesh and this object is rendered where the mesh is supposed to be.

Are there any settings in Octane for Blender that could explain this problem? I've tried all sorts of things but it doesn't seem to matter.

The link below shows frame 25 and 32. The mesh is supposed to have moved but only the light ring on the visor seems to have moved to the right location where the mesh is supposed to be.

https://imgur.com/a/uwxvCWu
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Re: Blender Octane doesn't update mesh when rendering animation

Postby bepeg4d » Mon Mar 30, 2020 6:58 am

bepeg4d Mon Mar 30, 2020 6:58 am
Hi,
I think you need to set the Geometry Type to Movable proxy, please, have a look at here:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm

ciao beppe
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Re: Blender Octane doesn't update mesh when rendering animation

Postby condopony » Mon Mar 30, 2020 8:28 am

condopony Mon Mar 30, 2020 8:28 am
Thanks Beppe, that solves it.
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