Export hair for octane render

Forums: Export hair for octane render
A public forum for discussing and asking questions about the demo version of Octane Render.
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.

Export hair for octane render

Postby tamtamx1332 » Sun Jan 06, 2019 6:37 am

tamtamx1332 Sun Jan 06, 2019 6:37 am
Hi, I was wondering how I can export hair from a given 3d package to octane render. Lets say I want to use maya and export xgen hair. In other packages like Katana and Clarisse curves and be imported as alembic and the renderer can render these as hair primitives. Is there an option for that in octane render? So far I'm only aware that octane can load obj files but that format obviously doesn't support curve primitives.
Obviously there are plugins for maya, C4D, etc... but I'm only using the standalone of octane render and would like to find a way to feed octane with hair directly via a geometry loader or something like that.

Thanks,
Tarkan
tamtamx1332
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Mon Mar 19, 2018 4:18 pm

Re: Export hair for octane render

Postby bepeg4d » Thu Jan 10, 2019 4:51 pm

bepeg4d Thu Jan 10, 2019 4:51 pm
Hi,
Standalone can import Alembic files with splines from v2, and you can correct the import scale and hair thickness by clicking on the wrench icon in the Node Inspector:
8399AC46-AF9A-4710-95CB-21650EF44F22.jpeg

ciao Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 6242
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: Export hair for octane render

Postby calus » Thu Jan 10, 2019 8:33 pm

calus Thu Jan 10, 2019 8:33 pm
tamtamx1332 wrote:Lets say I want to use maya and export xgen hair. In other packages like Katana and Clarisse curves and be imported as alembic and the renderer can render these as hair primitives. Is there an option for that in octane render?

Indeed Xgen interactive cache is renderable in Standalone out of the box, bringing hair UVs and per curves width attribute.
Pascal ANDRE
--------------------
Maya 2018.5, Windows 7, 128 GB RAM
4x GTX 1070, driver 417.35
--------------------

--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
--------------------
calus
Licensed Customer
Licensed Customer
 
Posts: 1229
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Re: Export hair for octane render

Postby tamtamx1332 » Fri Jan 25, 2019 8:36 am

tamtamx1332 Fri Jan 25, 2019 8:36 am
Hello, Sorry for the late answer. Thanks a lot that worked!
Attachments
octaneStudioHair.png
tamtamx1332
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Mon Mar 19, 2018 4:18 pm

Re: Export hair for octane render

Postby tamtamx1332 » Fri Jan 25, 2019 9:01 am

tamtamx1332 Fri Jan 25, 2019 9:01 am
Awesome performance! Just wondering of hair shading in octane render. Does it have a dedicated hair shader with transmission features?

tamtamx1332
Licensed Customer
Licensed Customer
 
Posts: 3
Joined: Mon Mar 19, 2018 4:18 pm

Re: Export hair for octane render

Postby calus » Fri Jan 25, 2019 9:59 am

calus Fri Jan 25, 2019 9:59 am
tamtamx1332 wrote:Awesome performance! Just wondering of hair shading in octane render. Does it have a dedicated hair shader with transmission features?

no builtin dedicated hair shader, but you should try the universal material.
Pascal ANDRE
--------------------
Maya 2018.5, Windows 7, 128 GB RAM
4x GTX 1070, driver 417.35
--------------------

--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
--------------------
calus
Licensed Customer
Licensed Customer
 
Posts: 1229
Joined: Sat May 22, 2010 9:31 am
Location: Paris

Return to Demo Version Questions & Discussion


Who is online

Users browsing this forum: No registered users and 2 guests

Sun Mar 24, 2019 9:10 am [ UTC ]