Beam image via mirror object onto wall

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Beam image via mirror object onto wall

Postby davorin » Tue Oct 09, 2018 1:26 pm

davorin Tue Oct 09, 2018 1:26 pm
Hello

Just downloaded the Octane demo for macOS 10.13.6 as I am on Nvidia GTX1060 (o;

I've searched in the past days for a render software which can do this setup:

A light source which casts a bitmap image or movie via a mirror object onto a wall..thus simulating sort of a beamer...
So far I only stumbled upon LuxCore render which does the job just perfect inside Blender, but as it requires bidir rendering no GPU acceleration is possible (though LuXCore uses all CPU even when rendering through GPU ;o).


Is this something that can be done in Octane without bidir rendering?

Attached the output of LuXxCore renderer inside Blender 2.79b.
Attachments
ish_display_wood.png
LuxCore rendering in Blender
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
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Re: Beam image via mirror object onto wall

Postby frankmci » Wed Oct 10, 2018 2:18 pm

frankmci Wed Oct 10, 2018 2:18 pm
I'm not sure what you mean by "via a mirror" but, sure, Octane can use an image as a projection from a light source, acting like a film projector. There are quite a few discussions on the subject in the Otoy forums.

viewtopic.php?f=27&t=46016&p=231913&hilit=project+slide+image#p231913

These happen to be a C4D examples, but the same principles should apply, regardless of plugins or Octane Standalone.

https://www.youtube.com/watch?v=3IVCXIuHDeo

And another from Ahmet from a few years ago.

https://vimeo.com/83003488

Good luck!
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Re: Beam image via mirror object onto wall

Postby davorin » Thu Oct 11, 2018 8:40 pm

davorin Thu Oct 11, 2018 8:40 pm
Well setup is simple....

One lightsource at one side which beams a bitmap image....
on the other side a plane object with 100% reflection....
and last a matte objects where the reflection from the mirror plane is beamed to...

Don't have C4D on my Mac...only use Blender or a text editor like in the good old days of SunOS 4.1.3 and PRman or BMRT ;-)

But I definitively have a look at it...I'm impressed so far at the speed with a low end GTX1060...and tomorrow a GTX1080 Ti should arrive to play with ;-)
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 11:50 am

davorin Mon Oct 22, 2018 11:50 am
Hmm..this C4D example looks like a way to go...though there are several settings which just don't exist in the blender plugin... https://www.youtube.com/watch?v=3IVCXIuHDeo

I get something projected but makes no sense at all....

Guess I have to continue to use slower luxcore renderer...
Attachments
nodes_world_space.png
Nodes
preview_world_space.png
Preview
rendering_world_space.png
Rendering
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 12:12 pm

davorin Mon Oct 22, 2018 12:12 pm
Starting over again...set the emitting plane a little bigger so I can see the texture..

When I set the border mode of the texture to "wrap" the texture is around the same size as the plane and it emits light...

As soon I set the border mode to "black" the whole scene is dark...
Attachments
wrap_around.png
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 1:06 pm

davorin Mon Oct 22, 2018 1:06 pm
No matter what I try..I never get anything that cast an image onto anything....

And I can't export it to test in standalone OctaneRender...


Also the option "Surface brightness" only shows effect in the material preview...but not in the render output...
Attachments
preview.png
rendering_setup.png
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 2:10 pm

davorin Mon Oct 22, 2018 2:10 pm
Tried now a quick setup in standalone version though I never used...but seems to work on first try...
the mesh object is still too large though as the projected image is blurred...

Trying then to map all settings back to blender scene...
Attachments
standalone_setup.png
standalone_rendering.png
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 2:39 pm

davorin Mon Oct 22, 2018 2:39 pm
Works in the standalone version with path tracer...

Though after 5000 samples way worse looking than with LuxCore renderer ;-)
Attachments
projection_via_mirror.png
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Re: Beam image via mirror object onto wall

Postby davorin » Mon Oct 22, 2018 3:16 pm

davorin Mon Oct 22, 2018 3:16 pm
Can't get the image any better...just lots of ugly noise in rendering...
Attachments
noise.png
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Re: Beam image via mirror object onto wall

Postby davorin » Tue Oct 23, 2018 8:09 am

davorin Tue Oct 23, 2018 8:09 am
It just does not work with the same setup in blender as in the standalone version...

The preview is shown correctly with the projection...but just dark in the render output...

So what is different using the blender octane version compared to standalone?
Attachments
blender_preview.png
Debian 10.2 on AMD 1950X, 64GB RAM, 2 * RTX2080Ti
Octane Blender Studio 2020.1-XB3-21.3
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