I've been playing with the demo OTOY Octane render recently. Figured I'd put my GTX Titan to use. I've run into a problem with motion blur not showing up. Any help or experience in the matter is appreciated...
My simple scene setup:
Replicator prototype is a mesh thats a sphere. It has a random displacement on it to make it oscillate. Point source is a Particle Sim that is using ground geo to emit bubbles upwards.
Motion blur is not showing in Octane render. I could be wrong but through my research it looks like Octane will do Camera motion (which shows up) and geo motion (which isnt showing up). Since geo is from a replicator, the object blur doesn't carry over into Octane. Is this correct? Is that why motion blur isnt showing up?
Does anyone know how I can get around this or if I might be overlooking something? Is there a way to completely bake everything coming out of the modo replicator (basically the entire sim) as a mesh sequence (fbx, abc or obj-sequence)?