alanedodds wrote: natively in cinema 4d when you have polygons selected and you put a material on the selection it will be applied be on that selection only - but not with an octane material.
aoktar wrote:alanedodds wrote: natively in cinema 4d when you have polygons selected and you put a material on the selection it will be applied be on that selection only - but not with an octane material.
It exactly works like how C4D materials work. Pls double check your setup.
nyxwei wrote:I think this bug do exist, I encountered the same problem for a recent project. Sorry for that I can't post the project here since it's a confidential project for the coming world cup. I'll try to explain in words.
I've applied two materials to a bottle, a label material to the middle, a brushed metal material to the top and bottom, implemented it by using selection tags. But the result was that the right tag will always overrides the effect of the left tag (just like there was no selection applied) even though I've assigned the particular material tags to their corresponding selections. And the weirdest thing is, this bug was not always there, sometimes you refreshed or restarted the live view, it was working fine, then the next moment you made some changes, it messed up again. Btw, another problem is that if I apply two different materials with selection tags and apply a "stick texture" tag, only one of the textures will be sticky and follow my deformer rig. Hope the developers can have a deeper look at the code and find out what is going on. Thanks a lot!
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