FooZe wrote:Hi cgpanda,
Try playing with the index value. Higher values will give more reflection - setting it to 1.0 will give full reflection. Take the roughness down too.
Also for the reflection/specularity try using a Gaussian spectrum - these seem to work nicely for metals.
Also if you want the best results use PT or PMC kernel, or if your using the direct lighting kernel, increase the glossy depth.
EDIT: you only really need to increase the glossy depth if there are many bounces of glossy materials - i was thinking for the material preview ball it is useful as you can get black areas around the bottom if the depth (number of bounces) is not high enough.
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