Octane Render Commercial v1.02 beta2 Released

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Re: Octane Render Commercial v1.02 beta2 Released

Postby radiance » Sat Apr 03, 2010 10:15 pm

radiance Sat Apr 03, 2010 10:15 pm
EricDesign wrote:Don't work is crash 5sec after the texture is load and is .jpeg


is it a greyscale jpeg ?
can you try loading it in photoshop or something and save it to a png and try again ?

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Re: Octane Render Commercial v1.02 beta2 Released

Postby EricDesign » Sat Apr 03, 2010 10:16 pm

EricDesign Sat Apr 03, 2010 10:16 pm
i try the png and tiff and is crash each time this is the texture.
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Re: Octane Render Commercial v1.02 beta2 Released

Postby radiance » Sat Apr 03, 2010 10:20 pm

radiance Sat Apr 03, 2010 10:20 pm
very strange...
i just loaded it in here and it works fine...

did you load it as a 'floatimage' type ?
can you try loading the texture on a simple model, like a cube or so ?

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Re: Octane Render Commercial v1.02 beta2 Released

Postby EricDesign » Sat Apr 03, 2010 10:24 pm

EricDesign Sat Apr 03, 2010 10:24 pm
radiance wrote:very strange...
i just loaded it in here and it works fine...

did you load it as a 'floatimage' type ?
can you try loading the texture on a simple model, like a cube or so ?

Radiance


Radiance no problem is simple object , but if you have lot of alpha map is crash and i have only 254mb use in my video card , sorry about that .
and don't worry i test lot of option before post problem ;)
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Re: Octane Render Commercial v1.02 beta2 Released

Postby radiance » Sat Apr 03, 2010 10:26 pm

radiance Sat Apr 03, 2010 10:26 pm
Hi,

there is a limit:

64 'image' textures maximum.
32 'floatimage' textures maximum.

these are cuda limits that i haven't managed to develop a workaround for.

try to be a bit sparingly with floatimages, try to join some objects and maps if possible into larger ones.

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Re: Octane Render Commercial v1.02 beta2 Released

Postby EricDesign » Sat Apr 03, 2010 10:29 pm

EricDesign Sat Apr 03, 2010 10:29 pm
radiance wrote:Hi,

there is a limit:

64 'image' textures maximum.
32 'floatimage' textures maximum.

these are cuda limits that i haven't managed to develop a workaround for.

try to be a bit sparingly with floatimages, try to join some objects and maps if possible into larger ones.

Radiance


i just retry in simple cube and now is crash very bizarre i restarts my computer just for check and i give you feedback.


***no is not work i don't no if is my video card i have no problem if i don't put alpha map...
thx
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Re: Octane Render Commercial v1.02 beta2 Released

Postby andrian » Sat Apr 03, 2010 11:55 pm

andrian Sat Apr 03, 2010 11:55 pm
No trouble with provided texture
here is a very quick test, render fine
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Re: Octane Render Commercial v1.02 beta2 Released

Postby pixym » Sun Apr 04, 2010 12:29 am

pixym Sun Apr 04, 2010 12:29 am
Anothere issue while opening OCS with an modified obj (without no modified material):
- Materials change, for example what was previouly "Mat A" become "Mat B" etc.
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Re: Octane Render Commercial v1.02 beta2 Released

Postby ROUBAL » Sun Apr 04, 2010 1:14 am

ROUBAL Sun Apr 04, 2010 1:14 am
Great features in this new release. Thank you ! I love the sunlight system a lot.

This said, it seems to be heavier to manage on my machine. Less responsive and some freeze and crashes troubles (full white screen). I have got the 197.13 driver installesd and cuda 3.0.
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Re: Octane Render Commercial v1.02 beta2 Released

Postby pixym » Sun Apr 04, 2010 4:40 am

pixym Sun Apr 04, 2010 4:40 am
EricDesign wrote:…and my config is :
quad core Q6600
8 gig of ram
nvidia 250GTS with 1gig by XFX
windows 7 64bit

thx.


Eric, You'd better edit your signature with those hard/software informations…
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