Shadow catcher issue

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Shadow catcher issue

Postby kostache » Fri Jul 09, 2021 8:41 am

kostache Fri Jul 09, 2021 8:41 am
Hello,

I have an issue with shadow catcher for both diffuse and universal materials. Everything work fine until you intend to use in your scene any self emitting surface with "Visible to diffuse" flag tiсked:

VisibleOnDiffuseOff.png

VisibleOnDiffuseOn.png


Please, fix it ASAP

Best regards,
Konstantin
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Re: Shadow catcher issue

Postby bepeg4d » Mon Jul 12, 2021 7:36 am

bepeg4d Mon Jul 12, 2021 7:36 am
Hi,
it is a known limitation oif the Shadow Catcher material.
You need to use the Render Layer passes instead:
https://docs.otoy.com/StandaloneH_STA/S ... Passes.htm

You can also use the render layer passes with AOVs, to compose the result directly in Render View:
97BA6F17-FC65-42E7-800C-AA7E3F0A93EA.jpeg


CompoAOVtestRenderLayer_03o.orbx


ciao Beppe
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