OctaneRender™ 2020.2.4

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Anisotropy Phong Angle

Postby remix » Mon Jun 28, 2021 11:49 pm

remix Mon Jun 28, 2021 11:49 pm
I have been annoyed by anisotropy phong angle for the longest time. It's literally impossible to get usable results.

The issue has been described here: https://render.otoy.com/forum/viewtopic.php?f=30&t=73994

In the replies a fix has been promised in version 2020.2. Where is it?
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Re: Anisotropy Phong Angle

Postby funk » Tue Jun 29, 2021 12:01 am

funk Tue Jun 29, 2021 12:01 am
remix wrote:I have been annoyed by anisotropy phong angle for the longest time. It's literally impossible to get usable results.

The issue has been described here: https://render.otoy.com/forum/viewtopic.php?f=30&t=73994

In the replies a fix has been promised in version 2020.2. Where is it?


It's in 2021.1 XB1+ viewtopic.php?f=33&t=77764
I found an issue with it which I'm hoping can be solved in future builds (my dcc modo, doesnt merge vertices and it breaks there)
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby Kalua » Wed Jun 30, 2021 4:29 am

Kalua Wed Jun 30, 2021 4:29 am
Nice release team! Thanks!
One thing I wish to understand:
Why are AXYZ ANIMA characters exported with weird geometry inside Standalone? It was originally exported from C4D.
Scene is an animation and happens with several files.
Regards,
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby abstrax » Wed Jun 30, 2021 9:43 pm

abstrax Wed Jun 30, 2021 9:43 pm
Kalua wrote:Nice release team! Thanks!
One thing I wish to understand:
Why are AXYZ ANIMA characters exported with weird geometry inside Standalone? It was originally exported from C4D.
Scene is an animation and happens with several files.
Regards,


If you use the animated ORBX export, then I have no idea. Can you send me a simple scene that shows the problem, so I can investigate further? Thank you.
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby Kalua » Thu Jul 01, 2021 5:05 am

Kalua Thu Jul 01, 2021 5:05 am
@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby galleon27 » Mon Jul 19, 2021 12:38 pm

galleon27 Mon Jul 19, 2021 12:38 pm
Diopter rotation in Universal Camera is not in degrees.
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby aoktar » Wed Jul 21, 2021 9:56 am

aoktar Wed Jul 21, 2021 9:56 am
Kalua wrote:@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,

It's not directly a core or Octane plugin issue. Their mesh is having missing face in the used mode for exporter session. Press 'C' on the object and see what's happening. It's maybe a method to protect their content
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby Kalua » Thu Jul 22, 2021 3:04 pm

Kalua Thu Jul 22, 2021 3:04 pm
aoktar wrote:
Kalua wrote:@Mojave and @Abstrax,
Thanks. I will send you a test scene as soon as I finish a job I am in.
I found out about Nitrobake (https://nitro4d.com/product/nitrobake3/) and baked with it all ANIMA objects at point level: turned out great in Standalone. I write to you soon.
Regards,

It's not directly a core or Octane plugin issue. Their mesh is having missing face in the used mode for exporter session. Press 'C' on the object and see what's happening. It's maybe a method to protect their content


Thanks, Aoktar.
I will resend this thread to ANIMA support. It becomes a real deal breaker when I need to render at RNDR/ORC.
Thanks again.
Regards,
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Re: OctaneRender™ 2020.2.4 [current 2020.2]

Postby karl » Mon Aug 02, 2021 2:17 am

karl Mon Aug 02, 2021 2:17 am
galleon27 wrote:Diopter rotation in Universal Camera is not in degrees.


This will be fixed in the next build (if there ends up being another build for 2020.2; either way it will be fixed in 2021.1).
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