OctaneRender™ 2020.2.3

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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby PolderAnimation » Fri May 07, 2021 10:26 am

PolderAnimation Fri May 07, 2021 10:26 am
I have two bug reports

1. region render does not render region but whole image.

2. Octane has an issue with getting the P_FOCAL_LENGTH pin value from an alembic camera.
We use a scripted graph to get all needed camera info from the alembic camera and plug them into a thinLensCamera node so we can adjust other parameters still.
Up to and including octane 2020.2.1 this works perfect, but in 2020.2.3 the focal length does not seem to get updated when skipping through the timeline.
Attached is an example orbx to showcase the issue. The scripted graph code can be read by opening the orbx in a text editor.
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby funk » Sat May 08, 2021 8:06 am

funk Sat May 08, 2021 8:06 am
BUG: Compositing nodes not matching Main Beauty Pass

I ran into an issue with compositing nodes.

When using a "Render AOV output" directly, or through a "Composite AOV output layer", the output should be an exact match to the Main beauty pass.

This is not the case in my attached scene and screenshots:

oct_2020_2_compositor_clipping_bugs_002.png


There appears to be some kind of clipping (?) causing levels to be different in 1 AOV, and colors to change in the other.

NOTE: You'll need to make sure the ACES OCIO config is set in preferences.
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby karl » Mon May 10, 2021 12:42 am

karl Mon May 10, 2021 12:42 am
funk wrote:BUG: Compositing nodes not matching Main Beauty Pass

I ran into an issue with compositing nodes.

When using a "Render AOV output" directly, or through a "Composite AOV output layer", the output should be an exact match to the Main beauty pass.

This is not the case in my attached scene and screenshots:

oct_2020_2_compositor_clipping_bugs_002.png


There appears to be some kind of clipping (?) causing levels to be different in 1 AOV, and colors to change in the other.

NOTE: You'll need to make sure the ACES OCIO config is set in preferences.


Hi Funk, I've found the two problems (clipping extremely saturated colors and missing scaling of post processing). With the fixes (which should be in the next release) all three images match exactly. For posterity, OCIO isn't actually required to produce the issues if you use an intermediate value of "Saturate to white".
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby funk » Mon May 10, 2021 12:54 am

funk Mon May 10, 2021 12:54 am
Thanks karu
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby enricocerica » Tue May 11, 2021 11:57 am

enricocerica Tue May 11, 2021 11:57 am
bepeg4d wrote:Hi Enrico,
could you share a screenshot of the log window after/during crash?

ciao Beppe


I tried to reproduce the problem to include the log and surprisingly I can't reproduce this issue I got for several months.
I gradually added all my video cards while rendering and was astonished to see that I got no failed one ...
Tried several times and no, seems to work fine.
I think I updated to the last Nvidia drivers recently and maybe some Windows updates too ...
Very confused but happy as well ;)
Hope it will stay.
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby bepeg4d » Wed May 12, 2021 6:25 am

bepeg4d Wed May 12, 2021 6:25 am
Hi Enrico,
great :D

Yes updating Win 10 to 2004 or greater is crucial for stability with recent Nvidia drivers.

Happy GPU rendering,
ciao Beppe
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby PolderAnimation » Wed May 12, 2021 7:48 am

PolderAnimation Wed May 12, 2021 7:48 am
NEVERMIND THIS POST

I also want to ask again for the functionality to make searching for node (when creating them) faster. For example Nuke and Houdini use the TAB menu. When pressing TAB you can start typing and the node you are searching for appears. This works incredible intuitive and fast and works way better than right mouse button click and looking through a whole menu and finding you nodes.

I already posted this in the feature request and a lot of people like the idea.

https://render.otoy.com/requests/?qa=46 ... how=46#q46
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Last edited by PolderAnimation on Wed May 12, 2021 9:41 am, edited 2 times in total.
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby galleon27 » Wed May 12, 2021 9:07 am

galleon27 Wed May 12, 2021 9:07 am
PolderAnimation wrote:I also want to ask again for the functionality to make searching for node (when creating them) faster. For example Nuke and Houdini use the TAB menu. When pressing TAB you can start typing and the node you are searching for appears. This works incredible intuitive and fast and works way better than right mouse button click and looking through a whole menu and finding you nodes.

I already posted this in the feature request and a lot of people like the idea.

https://render.otoy.com/requests/?qa=46 ... how=46#q46


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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby PolderAnimation » Wed May 12, 2021 9:21 am

PolderAnimation Wed May 12, 2021 9:21 am
galleon27 wrote:
PolderAnimation wrote:I also want to ask again for the functionality to make searching for node (when creating them) faster. For example Nuke and Houdini use the TAB menu. When pressing TAB you can start typing and the node you are searching for appears. This works incredible intuitive and fast and works way better than right mouse button click and looking through a whole menu and finding you nodes.

I already posted this in the feature request and a lot of people like the idea.

https://render.otoy.com/requests/?qa=46 ... how=46#q46


Press Space


wauw... thanks. just out of curiosity how long is this feature in octane?
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Re: OctaneRender™ 2020.2.3 [current 2020.2]

Postby abstrax » Thu May 13, 2021 5:33 am

abstrax Thu May 13, 2021 5:33 am
PolderAnimation wrote:I have two bug reports

1. region render does not render region but whole image.

You most likely have deep pixel rendering enabled or some Cryptomatte passes. In both cases the interactive render region doesn't work, which is currently a limitation. We hope to have that limitation removed at some point in the future, but didn't have the chance to do that yet.

2. Octane has an issue with getting the P_FOCAL_LENGTH pin value from an alembic camera.
We use a scripted graph to get all needed camera info from the alembic camera and plug them into a thinLensCamera node so we can adjust other parameters still.
Up to and including octane 2020.2.1 this works perfect, but in 2020.2.3 the focal length does not seem to get updated when skipping through the timeline.
Attached is an example orbx to showcase the issue. The scripted graph code can be read by opening the orbx in a text editor.

If you could post an example of this problem, that would be very helpful. Thanks.
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