Goldorak wrote:We will work on a simple light mix macro like the included one.
Look very intuitive! Good to have a simple solution and a more elaborated one!
Regards,
Goldorak wrote:We will work on a simple light mix macro like the included one.
coilbook wrote:please fix fog. it's either black screen (too much) or no fog
PolderAnimation wrote:I already requested this in 2017. But I think live-nodes or reference nodes are crucial.
my description from 4 years ago:
'A group that can function as a reference node. If you change anything in this group node and save it, it will automation change in all your files that contain this reference node. In big productions this is crucial. (In nuke this is called a live group in maya it is called a reference).'
funk wrote:BUG: Render region stops at 60 samples + CUDA crash
I have been running into an issue where drawing a render region stops rendering at about 60 samples.
A modo user (ErwinZwart) just sent me a reduced scene where this happens, so I'm posting it here.
1. Load orbx
2. Click render target to start rendering
3. Draw a render region as quick as possible
RESULT: It seems if you draw a region before Octane has reached a certain amount of samples, the render region stops rendering at 60.
Any new regions you draw also stop at 60. If you stop then start the render without clearing the region, the new region stops at 60 too.
EDIT: Also after drawing several regions and viewing some of the passes, I eventually get a CUDA error/crash too. I think it happens when the denoiser tries to run on a small region
galleon27 wrote:funk wrote:BUG: Render region stops at 60 samples + CUDA crash
I have been running into an issue where drawing a render region stops rendering at about 60 samples.
A modo user (ErwinZwart) just sent me a reduced scene where this happens, so I'm posting it here.
1. Load orbx
2. Click render target to start rendering
3. Draw a render region as quick as possible
RESULT: It seems if you draw a region before Octane has reached a certain amount of samples, the render region stops rendering at 60.
Any new regions you draw also stop at 60. If you stop then start the render without clearing the region, the new region stops at 60 too.
EDIT: Also after drawing several regions and viewing some of the passes, I eventually get a CUDA error/crash too. I think it happens when the denoiser tries to run on a small region
Ok so i found the bug. I has something to do with Cryptomatte passes. When you disable it, it renders past 60 samples.
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