Octane X™ PR 8 [current Octane X]

Forums: Octane X™ PR 8 [current Octane X]
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Octane X™ PR 8 [current Octane X]

Postby haze » Mon Feb 22, 2021 10:44 pm

haze Mon Feb 22, 2021 10:44 pm
Hi all

This is the release of Octane X PR8, for Big Sur. Thanks to everyone for testing.

We are still working on Intel IceLake support, which unfortunately is not a trivial problem to solve.

Important: for this build you must be using MacOS 11.2 stable and newer. There were driver issues in MacOS 11.1 for some devices.

Changes since PR7 for BigSur

  • Performance improvements for Navi devices
  • Fixed dielectric IOR map not overriding dielectric IOR in most cases.
  • Fixed composite material rendering black on M1.
  • Fixed layer opacity not affecting direct light.
  • Fixed error causing network nodes to fail rendering scenes with composite textures.
  • Fixed incorrect rendering of the gradient texture using constant interpolation, if the input has exactly the same value as a control point.
  • Fixed filter pass not rendering anything for hair material, and universal material specular / diffuse reflection layer.
  • Fixed seams on displacement triangles.
  • Fixed dirt radius map.
  • Fixed calculating the true geometric normal for OSL shaders using Ng.
  • Added support for getAttribute("hit:smoothnormal", ...) for shaders wanting the smoothed normal.
  • Fixed upsampler initialization issue.
  • Switch to using smooth normal for box mapping and triplanar mapping.
  • Fixed support for Quad primitives (smooth normal and UVs were sometimes broken).
  • Fixed crash sometimes when using mix material.
  • Fixed auto bump map not applied properly on all geometries, and sometimes not updated correctly.
  • Fixed issue in scenes with shadow catcher which could result in 25% slower renders.
  • Fixed viewport line segments drawn incorrectly.
  • Print error messages directly to console on startup.
  • Fixed AO texture changes on DL kernel being ignored after starting the render.
  • Improved OSL compiler to deal with more complex OSL code.
  • Fixed polygon (>4 vert) auto bump map.
  • Fixed alpha channel being wrong when the raw pass and pre-multiply alpha in the imager settings are enabled.
  • Fixed volume mask causing denoiser output to be slightly brighter when the render layer is enabled.
  • Small performance improvements on M1.
  • Fixed emission pass including volume absorption data.
  • Fixed moving instances disappearing when subframe start is 100%
  • Fixed vertex displacement crash.
  • Disable Intel GPUs by default if you have AMD or Apple GPUs in your system.
  • New icons
  • Disabled 3D mouse support on MacOS because it is not allowed on the app store.
  • Refresh window menu if the recent file list changed.

Download

Downloads for Enterprise subscription users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur

Octane X Enterprise Network Rendering Node for MacOS 11.2 Big Sur

Downloads for Studio subscription users:

Octane X Studio Standalone for MacOS 11.2 Big Sur

Downloads for Pro Mac Enterprise users:

Octane X Enterprise Standalone for MacOS 11.2 Big Sur for Pro Mac

Downloads for the Demo:

Octane X Demo for MacOS 11.2 Big Sur - Coming soon!
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haze
OctaneRender Team
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