Again with nested dielectrics, it works with anything from diffuse materials to spotlights right now. And this should really work selectively per specular objects when required. Not in every object. Can you change this behaviour?
Thanks
thanulee wrote:Another issue (i think). I have many specular objects and i need em all to have same material.
With nested dielectrics on, I need to go to each object and assign doublicates of the same material and set priorities. Either that, or I disable this feature..
But same time if i need bubbles inside the honey? Either I dont understand this feature yet, or this way of working isnt optimal.
Take a look at the video below:
https://www.dropbox.com/s/jyaeb9nmhclg4 ... .webm?dl=0
Many thanks!
thanulee wrote:Again with nested dielectrics, it works with anything from diffuse materials to spotlights right now. And this should really work selectively per specular objects when required. Not in every object. Can you change this behaviour?
Thanks
thanulee wrote:As said on my initial post, if we have a single material on many objects, the image is wrong.
Please confirm this behaviour and what the solution is.
See images below.
Thanks
Tugpsx wrote:thanulee wrote:As said on my initial post, if we have a single material on many objects, the image is wrong.
Please confirm this behaviour and what the solution is.
See images below.
Thanks
Do you mind sharing a simple octane export scene file showing the issue. That would clarify the problem and allow others to confirm that settings.
thanulee wrote:There isnt any complex setup, its just the default behaviour of all objects is changed now and I think this is not correct. So for 100 materials that overlap and share the same specular material, i need to set manually priorities? This shouldnt be the case.
thanulee wrote:Update:
As I was looking into that in Octane slack, a user pointed out that when transmission is less than 1, there is this issue. Doesnt clip the objects correct.
thanulee wrote:Update:
As I was looking into that in Octane slack, a user pointed out that when transmission is less than 1, there is this issue. Doesnt clip the objects correct.
Composite texture: Allows you to easily combine and layer multiple textures using all kinds of blend modes.
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