This is the release of Octane X PR7 for Big Sur. This is the first public release of Octane X with experimental support for Apple M1. It also has support for all devices we can compile for at the moment including AMD Polaris, Vega, Intel Skylake and Kabylake. We have also raised render performance even further and fixed several issues that have been found, thanks to your testing.
This release also comes with a special build: the first Prime standalone release, for MacOS only, which will be made available via the App Store very soon.
Not all builds will be available immediately, but we will add links to them as soon as they arrive.
Important: for this build you must be using MacOS 11.1 stable and newer. There were critical driver issues in MacOS 11.0.x which have been resolved in 11.
Changes since PR4 for BigSur
- Fixed bright edge around meshes when rendering with alpha channel on and using HDR viewport.
- Fixed a crash when connecting geometry output pins to one of the vectron operators.
- Fixed hair material rendering black in some areas when albedo is 1 (white).
- Fixed primitive attributes not affecting opacity when it is connected to an emitting mesh with transparent emission off.
- Fixed OSL Camera.
- Fixed "pin not found" log message when using gizmos with an OSL camera.
- Fixed cryptomatte passes rendering incorrectly in 2020.1 when environment medium is enabled.
- Fixed shadow pass changing the brightness of the main beauty pass when there are no direct light sources.
- Fixed Beckmann BSDF is showing discontinuity at transmission 0 (black).
- Added experimental support for Apple M1. Please install Rosetta when prompted. The denoiser is not currently working on M1.
- Performance improvements that affect most scenes.
- Speed improvements to HDR viewport.
- Added a setting to allow disabling the HDR viewport.
- Smaller performance improvements when copying data from GPU.
- Implemented a workaround for a compiler bug causing material preview to hang forever.
- Fixed PMC kernel.
- Fixed OSL Projection node.
- Fixed a crash when rendering a mix material containing a volume medium.
- Fixed Max speed setting not being applied to motion vector AOV.
- Fixed vertex displacement.
- Fixed albedo texture appearing to be ignored when used with hair material.
- Fixed normals on cone geometric primitive.
- Fixed motion blur on vertex displaced objects.
- Fixed hang when updating emission power.
- Fixed AI light not improving over sample time always.
- Fixed adaptive sampler marking noisy pixels finished at minimum samples when rendering shadow catcher.
- Fixed pixelated baking camera results.
- Fixed vertex displacement auto bump failing when sheen is added to a glossy material on the object.
- Fixed DPI of rendered image in viewport.
- Fixed film flashing white when starting a render in the HDR viewport.
- Fixed a scrolling issue when changing film size.
Download
Downloads for Enterprise subscription users:
Octane X Enterprise Standalone for MacOS 11.1 Big Sur
Octane X Enterprise Network Rendering Node for MacOS 11.1 Big Sur - Coming soon!
Downloads for Studio subscription users:
Octane X Studio Standalone for MacOS 11.1 Big Sur - Coming soon!
Downloads for the Demo:
Octane X Demo for MacOS 11.1 Big Sur - Coming soon!