OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby Elvissuperstar007 » Tue Sep 08, 2020 5:25 pm

Elvissuperstar007 Tue Sep 08, 2020 5:25 pm
Built-in multi-light, fast fog, wireframe and custom compositing node graph passes
I can't find where it is. you hid it so not intuitively
https://www.youtube.com/watch?v=At-IdZE ... e=emb_logo

I don't understand why not make it easier like Corona - Vray

I searched for an hour and did not find
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby Elvissuperstar007 » Tue Sep 08, 2020 5:30 pm

Elvissuperstar007 Tue Sep 08, 2020 5:30 pm
OpenColorIO color management
this should also be built-in or at startup, I never found the link where to download it, if I did not find it, then ordinary users will definitely not find the site there, which is not very informative

The standard ACES OCIO config can be downloaded from here.

Here's an example of the different looks that can be applied to an image using the Filmic Blender OCIO config:
where is the download button on this site?
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby wallace » Tue Sep 08, 2020 8:48 pm

wallace Tue Sep 08, 2020 8:48 pm
funk wrote:Thanks team. This is looking like a great release. I've been loading some older scenes and noticed some issue:

1. OTOY's sample SSS scene from the 2020.1 thread loads with a "null material" and crashes on render:
https://render.otoy.com/downloads/36/b0/b5/a8/radius.orbx

NOTE: This null material also appears in the right click > materials menu


Thanks for your report, it's expected to load as null material now whenever an older scene with specular material with 1.0 IOR and 0.0 roughness is loaded.

This is because we have to keep specular material as a material to respect the IOR stack while null material would always make the material behave as "pure volume".

As to why it crashes, I will investigate a bit deeper into this and provide a fix.
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby davidyannick_1 » Tue Sep 08, 2020 8:52 pm

davidyannick_1 Tue Sep 08, 2020 8:52 pm
I thought 2020.2 production build was planned for this summer ? isn't it ?
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby jimho » Tue Sep 08, 2020 9:44 pm

jimho Tue Sep 08, 2020 9:44 pm
fast fog as post means it would not help on the god ray, I guess, right?

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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby karl » Tue Sep 08, 2020 11:53 pm

karl Tue Sep 08, 2020 11:53 pm
Elvissuperstar007 wrote:OpenColorIO color management
this should also be built-in or at startup, I never found the link where to download it, if I did not find it, then ordinary users will definitely not find the site there, which is not very informative

The standard ACES OCIO config can be downloaded from here.

Here's an example of the different looks that can be applied to an image using the Filmic Blender OCIO config:
where is the download button on this site?


We can't really make an OCIO config built-in, because we don't know which OCIO config you would like to use. Those links are just suggestions - the ACES OCIO config in particular is a "catch-all" that seems to be intended as a starting point for an organisation to develop their own OCIO workflow using ACES, rather than something to take and start using directly. However, it's still useful for trying out an ACES workflow, even though the sheer number of color spaces it contains is a little overwhelming.

GitHub seems to only provide a download link at the top-level of a repository, so you'll have to grab a ZIP file with all the different ACES versions together (suggest using the newest version, 1.0.3). This is available at https://github.com/imageworks/OpenColorIO-Configs/archive/master.zip (the link in the original post has been updated).
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby Goldorak » Tue Sep 08, 2020 11:57 pm

Goldorak Tue Sep 08, 2020 11:57 pm
davidyannick_1 wrote:I thought 2020.2 production build was planned for this summer ? isn't it ?


We planned a release for August, but Ampere tuning pushed this out, but it’s worth it. Crazy speeds on 2020.1.5 on 30x0... and will be even faster with 2020.2+ as we optimize RTX even more from here.
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby Goldorak » Wed Sep 09, 2020 12:02 am

Goldorak Wed Sep 09, 2020 12:02 am
jimho wrote:fast fog as post means it would not help on the god ray, I guess, right?


Correct, it’s just using depth/pos to do a ‘mist’ attenuation pass. We are working on real time GR and have great results in brigade: https://twitter.com/otoy/status/1303018 ... 79296?s=21
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby funk » Wed Sep 09, 2020 12:08 am

funk Wed Sep 09, 2020 12:08 am
wallace wrote:
funk wrote:Thanks team. This is looking like a great release. I've been loading some older scenes and noticed some issue:

1. OTOY's sample SSS scene from the 2020.1 thread loads with a "null material" and crashes on render:
https://render.otoy.com/downloads/36/b0/b5/a8/radius.orbx

NOTE: This null material also appears in the right click > materials menu


Thanks for your report, it's expected to load as null material now whenever an older scene with specular material with 1.0 IOR and 0.0 roughness is loaded.

This is because we have to keep specular material as a material to respect the IOR stack while null material would always make the material behave as "pure volume".

As to why it crashes, I will investigate a bit deeper into this and provide a fix.


Thanks for the extra info on the null material. It makes sense, but this is going to cause issues for plugins, where its not so easy to swap out pre-existing nodes
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Re: OctaneRender™ 2020.2 (XB1) is out! + 2021 roadmap updates!

Postby funk » Wed Sep 09, 2020 12:16 am

funk Wed Sep 09, 2020 12:16 am
karu wrote:GitHub seems to only provide a download link at the top-level of a repository, so you'll have to grab a ZIP file with all the different ACES versions together (suggest using the newest version, 1.0.3).


Apparently 1.0.3 is old (according to a friend who uses ACES) and he suggested using this instead (ACES 1.2):
https://github.com/colour-science/OpenColorIO-Configs

I wasnt sure how "official" this was, but I see its also linked to from the OCIO docs here:
https://opencolorio.readthedocs.io/en/l ... 1.0.3.html
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