funk wrote:Bug reposted from previous thread so it doesnt get lost:
Glossy material with low roughness + specular layer creates these circular artifacts
download here: viewtopic.php?p=386739#p386739
Ami51 wrote:Hey guys, I'm having some troubles with octane. This morning I updated to 1.4, now only 2 gpus are working, so I purchased an enterprise subscription in order to make all gpus work but still when I open c4d, I get only 2 gpus active. Any idea how can I solve this issue? Tried to release the octane license and reopene c4d+octane but still I get only 2 gpus active.
Any idea how can I solve it ?
Cheers.
Ami
PolderAnimation wrote:In the documentation of octane it says that some OSL codes are not yet supported. Could you give us an ETA when the 'trace' function will be implemented?
galleon27 wrote:There is a bug with Random Walk, Dirt and Layered Material.
Dirt doesn't work when plugged into Random Walk albedo, however it works when combined with diffuse layer and layer opacity set to 0.
2020.1.3 has the same bug.
wallace wrote:galleon27 wrote:There is a bug with Random Walk, Dirt and Layered Material.
Dirt doesn't work when plugged into Random Walk albedo, however it works when combined with diffuse layer and layer opacity set to 0.
2020.1.3 has the same bug.
Technically the diffuse layer isn't actually contributing anything in your image, it's simply enabling the dirt node for your random walk SSS node.
This fix will be in the next release.
Cheers,
Wallace
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