OctaneRender™ 2020.1.4

Forums: OctaneRender™ 2020.1.4
VIP Information, news and announcements regarding new Octane Render commercial products and releases.

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby PolderAnimation » Sat Jul 25, 2020 7:14 pm

PolderAnimation Sat Jul 25, 2020 7:14 pm
In the documentation of octane it says that some OSL codes are not yet supported. Could you give us an ETA when the 'trace' function will be implemented?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
User avatar
PolderAnimation
Licensed Customer
Licensed Customer
 
Posts: 371
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby Ami51 » Sun Jul 26, 2020 8:04 am

Ami51 Sun Jul 26, 2020 8:04 am
Hey guys, I'm having some troubles with octane. This morning I updated to 1.4, now only 2 gpus are working, so I purchased an enterprise subscription in order to make all gpus work but still when I open c4d, I get only 2 gpus active. Any idea how can I solve this issue? Tried to release the octane license and reopene c4d+octane but still I get only 2 gpus active.
Any idea how can I solve it ?
Cheers.
Ami
Ami51
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Fri Oct 21, 2016 10:41 am

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby wallace » Mon Jul 27, 2020 2:11 am

wallace Mon Jul 27, 2020 2:11 am
funk wrote:Bug reposted from previous thread so it doesnt get lost:

Glossy material with low roughness + specular layer creates these circular artifacts

Image

download here: viewtopic.php?p=386739#p386739


Sorry for the belated response, but I have fixed this now and it will be in the next release.
User avatar
wallace
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby funk » Mon Jul 27, 2020 3:25 am

funk Mon Jul 27, 2020 3:25 am
Thanks wallace
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby mojave » Mon Jul 27, 2020 3:29 am

mojave Mon Jul 27, 2020 3:29 am
Ami51 wrote:Hey guys, I'm having some troubles with octane. This morning I updated to 1.4, now only 2 gpus are working, so I purchased an enterprise subscription in order to make all gpus work but still when I open c4d, I get only 2 gpus active. Any idea how can I solve this issue? Tried to release the octane license and reopene c4d+octane but still I get only 2 gpus active.
Any idea how can I solve it ?
Cheers.
Ami


If this is happening just with the C4D plugin you may want to check the version of the plugin you have installed is actually the Enterprise version since as @bepeg4d mentioned before it looks like you have installed the Studio version instead. Please be aware you do not need to install any standalone build for the plugin to work.
User avatar
mojave
OctaneRender Team
OctaneRender Team
 
Posts: 1259
Joined: Sun Feb 08, 2015 10:35 pm

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby mojave » Mon Jul 27, 2020 3:34 am

mojave Mon Jul 27, 2020 3:34 am
PolderAnimation wrote:In the documentation of octane it says that some OSL codes are not yet supported. Could you give us an ETA when the 'trace' function will be implemented?


Would you be able to create a feature request for this? It would be very useful so we can get an impression of how many users would consider this important in their workflows since this would not be a trivial feature to expose.

https://render.otoy.com/requests/

Thank you.
User avatar
mojave
OctaneRender Team
OctaneRender Team
 
Posts: 1259
Joined: Sun Feb 08, 2015 10:35 pm

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby wallace » Mon Jul 27, 2020 4:14 am

wallace Mon Jul 27, 2020 4:14 am
galleon27 wrote:There is a bug with Random Walk, Dirt and Layered Material.
Dirt doesn't work when plugged into Random Walk albedo, however it works when combined with diffuse layer and layer opacity set to 0.
2020.1.3 has the same bug.


Hi galleon27,

It looks like we have never supported dirt in medium node before, but it's a happy coincidence that the diffuse layer made it work.

I have fixed this in a way that without the diffuse layer the dirt would still work with the random walk SSS node and it would look the same as what you are seeing now with the diffuse layer set to 0 opacity. Technically the diffuse layer isn't actually contributing anything in your image, it's simply enabling the dirt node for your random walk SSS node.

This fix will be in the next release.

Cheers,
Wallace
User avatar
wallace
OctaneRender Team
OctaneRender Team
 
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby funk » Mon Jul 27, 2020 5:01 am

funk Mon Jul 27, 2020 5:01 am
I have been testing the new quad lights in the modo plugin and have found an issue with emission textures using UV map projection.

There is some kind of light leak at the edges. Changing border mode only fixes 1 side. The same material works fine on a mesh/plane.

You can avoid this by using an xyz projection instead, but this looks like a bug in the quad light UVs (?)
You do not have the required permissions to view the files attached to this post.
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby galleon27 » Mon Jul 27, 2020 8:29 am

galleon27 Mon Jul 27, 2020 8:29 am
wallace wrote:
galleon27 wrote:There is a bug with Random Walk, Dirt and Layered Material.
Dirt doesn't work when plugged into Random Walk albedo, however it works when combined with diffuse layer and layer opacity set to 0.
2020.1.3 has the same bug.


Technically the diffuse layer isn't actually contributing anything in your image, it's simply enabling the dirt node for your random walk SSS node.

This fix will be in the next release.

Cheers,
Wallace


Yea, thats why i thought it was weird. It shouldn't have showed dirt at all with 0 opacity.

Thanks.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
galleon27
Licensed Customer
Licensed Customer
 
Posts: 240
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia

Re: OctaneRender™ 2020.1.4 [current 2020.1]

Postby divasoft » Sat Aug 01, 2020 8:12 am

divasoft Sat Aug 01, 2020 8:12 am
Hi guys, it's possible to stick texture on torus with triplanar mapping bended with с4d bend deformer? Standart c4d Stick material tag was not helpful.
You do not have the required permissions to view the files attached to this post.
User avatar
divasoft
Licensed Customer
Licensed Customer
 
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
PreviousNext

Return to Commercial Product News & Releases (Download here)


Who is online

Users browsing this forum: No registered users and 2 guests

Tue Apr 16, 2024 6:44 pm [ UTC ]